![]() ![]() ![]() card reader and the table) needed to construct the nav. Flip it on and then have three of your team get onto the left elevator in the power room and take it to the roof (make sure to get off before the elevator crushes you) whilst the remainder plays with the zombie in the power room.Īround this rooftop will be four parts (the meteorite, the radio, the nav. Across the room you will then see the power switch. Once you leave through the doorway to the left (when facing the showers) you'll notice some double doors (750 points). The left shower will let you deposit your cash and the right, withdraw. Once in the next room you'll notice two showers - this is the "bank". Step 3, GET MONEY (IF YOU CAN) AND SWITCH ON POWER:Īs soon as you get onto this tower you'll notice a fridge in the corner - this is the new weapons locker where you can retrieve your weapon. Once at the bottom of the elevator shaft, have everyone pick up a key each with one person using theirs to call the spawn elevator back up (down the corridor facing the other tower, turn right and you’ll see a panel you can “add” your key to), to then pick up another key (they will get spawned in infinitely). Occasionally the last zombie will die after this step, if so then hold out in the power room together until you have two zombies left. Buy open the first door then have everyone get into the elevator at spawn. Make sure all four of your team acquire at least 750 points each (four doors) leaving at least one zombie still alive. They will then be able to spawn in once the next round begins. The workaround for this is to start the game without the player(s) with the achievement and then invite them into round 1. Like Tranzit & Buried, if one of you already has the achievement you won't be able to do the first significant step, in this instance standing on all the elevator symbols will not light them up. Start a custom die rise game on original difficulty (NOT EASY DIFFICULTY). If you're wanting to know the less helpful but still somewhat useful persistent upgrades check out the call of duty wiki here: The player will not lose the perk by dying from fall damage/falling off the map, explosive damage, or bleeding out and dying prior to the start of round 15 after round 15 however each of these factors will cause the perk to be lost, unless the player is the last in the party to go down. This perk is disabled but not lost on round 15. TOWER OF TRAMPLE 8 FLOOR HOW TOThe exact way to how to obtain this upgrade is still unknown, but the most commonly used way to obtain it is to consistently buy Quick Revive in solo play and letting yourself to be downed both times by the SAME zombie. The effect stacks with Juggernog, allowing the player to have a maximum of 300% health (6 hits). The player can earn more health (4 hits like Juggernog). Even an accidental fail (such as being knocked out of the way) will cause the upgrade to be lost. To lose it, a player must try and fail to revive a downed person, even if said person is later revived. Leave the last two walkers of wave 1, place the second controller (or that eager friend) in the lava and just revive away! You know when you have done enough as you will see a puff of green dust appear (you will see this with every persistent perk/power-up upgrade). The revives are fairly easy to do with a second controller or a friend willing to help. The effect can be stacked with Quick Revive for an almost instant revivification. The player can earn faster revives (revives are twice as fast). PERSISTENT UPGRADE NAME (NAME WITH PERK PURCHASED AS WELL) They are not displayed like normal perks but somewhat do the same job and can also be combined with the normal perk for a substantially better effect for specific perks (quick revive and juggernog). These upgrades can be earned whilst playing on tranzit, die rise and buried (NOT grief, survival and turned modes). I take ZERO credit for the videos.īefore you begin it might prove useful to have persistent super revive and 200% health. NOTE: I've added a couple videos from NGTzombies (Maxis's Path and Richtofen's) for those that would rather a visual instead. This achievement may take upwards of an hour and a half with 4 players (can't be done with less). I tried this myself, I got the quote after pack-a-punching the knives without the galvaknuckles and didn't get the quote after pack-a-punching them with galvaknuckles. TOWER OF TRAMPLE 8 FLOOR CODEApparently if you have galvaknuckles, the knives in the code have a different name and the knives become a different weapon. I am now 99% sure that having galvaknuckles along with the ballistic knives makes it glitch (you won't get a quote after shooting the knives in the buddha room). IF DOING THE MAXIS SIDE, DO NOT BUY THE GALVAKNUCKLES UNTIL YOU NEED THEM!!! ![]()
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